I'd be lying if I said I wasn't at least a little bit interested in trying it out for myself. In case you missed it, this is what he was talking about: "And with the new graphics and the power of these new systems nowadays, you can make that really gross." "We didn't just bite the head off, we picked the top part of the head off-we're trying to be even more gross," Schofield said. It might be a stretch to say that everybody is going to like that level of crunchy-and-sticky, but Striking Distance boss Glen Schofield sure does, as he made clear in our interview with him last week (opens in new tab). Also, it helps us when we're making combat, we can be a little bit more brutal because if losing is a reward to the player in itself, and they get to see a new anim(ation), that's kind of fun, because great, let's make our combat a little bit harder and really get to enjoy everything it has to offer." I know everybody really likes them, I personally, it's one of my favorite parts. Even if you see it over and over again in development, some of these, they go all out and it's fun. "A lot of teams still get squeamish when they see them," Walker said, "It's always very exciting, yeah. So that gives you a chance then to lock on really quick and get a nice clean shot on an enemy." So to that end, we've added our melee combos, when they finish they kind of push the enemy away. And since we do have, almost half of our combat is melee, means you have to be smart about how you use your bullets. "Our overall tone of our combat is kind of a struggle, right? You're doing whatever you can do to kind of get by and get through. "We're definitely leaning into the survival side of things," Walker said. Blending atmosphere, tension, and brutality with terrifying moments of helplessness and humanity, The Callisto Protocol immerses players in a pulse-pounding story where unspeakable horrors lurk around every corner. Instead, there will be an emphasis on melee combat in the game, which will include a combo system that will enable a more tactical approach to throwing hands. The Callisto Protocol is a next-generation take on survival horror from the mind of Glen Schofield. But while proper guns might be readily available, ammunition is not, so blasting your way through to the end won't be an option. Unlike Dead Space, which provided what were nominally repurposed engineering tools to slice-and-dice the bad guys, The Callisto Protocol will offer more conventional weapons, all of them upgradeable through tech trees. There will be several canned death sequences, but it seems you'll be able to lose an arm or even his head in regular combat, if you're not careful.Players will engage in both melee and ranged combat in The Callisto Protocol, using a variety of different weapons. The interview goes on to talk about how main character Jacob is built in such a way that he can be torn apart just by normal enemies and attacks.
Schofield adds that this dynamic gore helps each player have a "different horrific experience".
"Rendering engineers, a couple of artists - they just spent time tearing each enemy apart, and there were times where like, 'No, tear another hole in him!' So you may never see the same torn-apart guy twice". "We spent a couple years on what we call the gore system," he says. Speaking to IGN in the above interview, Glen Schofield explains that the game's overt levels of gore are the result of years of hard work. Set in a prison on a moon of Jupiter, the upcoming horror action title looks set to easily rival the grisliest of games on the market, and that's by design. Aside from understandable comparisons to Dead Space, something fans of The Callisto Protocol are talking about is just how darn messed up it is.